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Wolf

GURPS Characters > Heroic Fantasy > Men and Monsters

Wolf
Speed 6.5, Attack 14 (Bite), Damage 1d-2 (Bite)
Dodge 10, Move 10
Damage Resistance 1 (Fur), Hit Points 12

Attributes: Strength 9; Dexterity 14; Health 12, Intelligence 5
Advantages: Acute Hearing +4, Acute Taste and Smell +4, Alertness +5, Claws, Combat Reflexes, Discriminatory Smell (Works as Empathy within 2 hexes), Enhanced Dodge, Enhanced Move (Running) 1/2, Four Legs, Penetrating Call, Sharp Teeth, Thick Fur, Ultrahearing, Temperature Tolerance (cold, comfort zone bottom at 11 degrees)
Disadvantages: No Fine Manipulators, Color Blindness, Horizontal, Staid, Bestial, Chummy, Dull, Gluttony, Innumerate, Presentient, Sleepy (50% of the time) Short Lifespan 5, Social Stigma (savage beast)
Skills: Brawling 14, Running 12, Stealth 14, and +4 to Tracking due to Discriminatory Smell
Combat Scores
Perception: Hearing 19, Acute Taste and Smell 19 (24 to Track due to Discriminatory Smell); A
wolf can hear sounds in the frequencies above the normal range of human hearing;
color blind
Fright: 12 (with +2 from Combat Reflexes), +6 to recover from mental stun
Initiative: 6.5, never “freezes”; Your side gets +1 Initiative, +2 if you are the leader
Attack (Bite) Skill 14, Damage 1d-2
Attack (Claws) Skill 14, Damage 1d+1
Speed: 6.5
Move: 10
Dodge: 10 (half DX or half Move, use greater for animals, +1 from Combat Reflexes and
Enhanced Dodge, +1 PD from Thick Fur)
Hit Points: 12
Damage Resistance: 1 (Fur)

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Wolf Template (Point Cost Total: 15)
Physical: 169, Mental: -86, Special: -65, Quirks -3
GURPS 3rd Edition Template/Character by J. Scott Pittman
-10 point character

Physical: Attributes (39 points)
Strength -1 [No Fine Manipulators -40%; -6]; Dexterity +4 [45]; Health +2 [20]

Physical: Advantages (183 points)
Acute Hearing +4 [8], Acute Taste and Smell +4 [8], Alertness +5 [25], Claws [15], Combat Reflexes [15], Discriminatory Smell (Works as Empathy within 2 hexes +50%) [23], Enhanced Dodge [15], Enhanced Move (Running) 1/2 [5], Four Legs [5], Penetrating Call [5], Sharp Teeth [5], Thick Fur [29], Ultrahearing [25], 2 points of Temperature Tolerance (cold) [free with Thick Fur]

Physical: Disadvantages (-61 points)
No Fine Manipulators [-30], Color Blindness [-10], Horizontal [-10]

Physical: Racial Skills (7 points)
Brawling at DX [1], Running at HT [4], Stealth at DX [2]

Mental: Attributes (-40 points)
Intelligence -5 [-40]

Mental: Advantages (0 points)
None

Mental: Disadvantages (-56 points)
Bestial [-10], Chummy [-5], Dull [-1], Gluttony [-5], Innumerate [-5], Presentient [-20], Sleepy (50% of the time) [-10], Staid [-1]

Mental: Racial Skills (0 points)
None

Special (-65 points)
Short Lifespan 5 [-50], Social Stigma (savage beast) [-15]


Racial Quirks (-3 points)
Pack Mentality [-1], Fight other wolves to establish dominance [-1], Territorial [-1]

Racial Language: None (Bestial Dog)

Suggested Player-Character Options:
Dead Broke [-25]

Background
Wolves are the largest breed of canine. They are wild pack creatures living in most areas of the world. Attacks on humans are rare, but increase with lack of food and by area, for unknown reasons. Wolves are capable fighters and are capable of running at speeds of 35-40 mph, and for up to 20 minutes, although not maintaining top speed during that time.



Wolf
Speed 6.5, Attack 14 (Bite), Damage 1d-2 (Bite)
Dodge 10, Move 10
Damage Resistance 1 (Fur), Hit Points 12

Attributes: Strength 9; Dexterity 14; Health 12, Intelligence 5
Advantages: Acute Hearing +4, Acute Taste and Smell +4, Alertness +5, Claws, Combat Reflexes, Discriminatory Smell (Works as Empathy within 2 hexes), Enhanced Dodge, Enhanced Move (Running) 1/2, Four Legs, Penetrating Call, Sharp Teeth, Thick Fur, Ultrahearing, Temperature Tolerance (cold, comfort zone bottom at 11 degrees)
Disadvantages: No Fine Manipulators, Color Blindness, Horizontal, Staid, Bestial, Chummy, Dull, Gluttony, Innumerate, Presentient, Sleepy (50% of the time) Short Lifespan 5, Social Stigma (savage beast)
Skills: Brawling 14, Running 12, Stealth 14, and +4 to Tracking due to Discriminatory Smell
Combat Scores
Perception: Hearing 19, Acute Taste and Smell 19 (24 to Track due to Discriminatory Smell); A
wolf can hear sounds in the frequencies above the normal range of human hearing;
color blind
Fright: 12 (with +2 from Combat Reflexes), +6 to recover from mental stun
Initiative: 6.5, never “freezes”; Your side gets +1 Initiative, +2 if you are the leader
Attack (Bite) Skill 14, Damage 1d-2
Attack (Claws) Skill 14, Damage 1d+1
Speed: 6.5
Move: 10
Dodge: 10 (half DX or half Move, use greater for animals, +1 from Combat Reflexes and
Enhanced Dodge, +1 PD from Thick Fur)
Hit Points: 12
Damage Resistance: 1 (Fur)

 
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