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Warrios of the Ring

Role-Playing Games > Street Fighter

STREET FIGHTER: WARRIORS OF THE RING
A Storyteller resource by J. Scott Pittman for use with Street Fighter: The Storytelling Game

One of the more difficult things about the Street Fighter game is coming up with lots of bad guys to fight, and if the players are fighting in the ring, what statistics those fighters should have. All Maneuvers require some level of Technique, and some require other Maneuvers, and the Storyteller doesn't want to make a character up who has Maneuvers that are beyond his Rank or not allowed for a certain style. The Storyteller also doesn't want to spend hours making up characters. To aid him in making quick but fair contenders for the ring, the following lists are provided here.
 The following guidelines are for fighters. However, the Attributes could be switched around for more intelligent fighters who might possess some strange Focus powers as thier main attacks. Just replace the Physical stats (which will be the primay Attributes for most fighters) with the Mental Attributes for the character. Such characters will almost always have much lower Physical scores than listed here.
 These scores are certainly not set in stone. There will be fighters who are more powerful than those listed here, and less powerful, but in a Rank higher or lower than expected. However, about 90% of fighters will fall into the statistics listed below.
 The Storyteller should refrain from making too many fighters that have the maximum of each suggested statistic. Not all ank 4 fighters, for example, will have 12 physical Attributes dots when totaled, 18 Techniques, 9 maneuvers, 6 Chi, 8 Willpower and 14 Health! A score or two (at least) will be closer to the minmum, not maximum levels listed. Agai, the Storyteller should keep the character's concept in mind when designing the character.
 Other Attributes should be made up by the Storyteller based on the concept of the character, but will rarely exceed the primary Attributes.

THE BASICS

Normal People (non-fighters: managers, non-experienced fighters, scientists, innocent bystanders, etc)
Physical Stats: 6 (probably higher mental statistics)
Techniques: None
Maneuvers: None
Combos: None
Chi: 1-2
Willpower: 2-3
Health: 8

Thug (normal bad guys, bodyguards)
Physical Stats: 7 (up to 9 for really tough thugs)
Techniques: None (up to 3 for really tough thugs)
Maneuvers: Basic Maneuvers only (three maneuvers that do not require other maneuvers for tough thugs)
Combos: None
Chi: 1-2
Wllpower: 1-3 (2-4 for really tough thugs)
Health: 5-8 (9-10 or really tough thugs)
Notes: Most Thugs have low Wits and Intelligence

MASTER VILLAN
Physical Stats: Usualy 12-15 dots total, no Attribute over 5
Techniques: 25-29 dots total, no Technique over 5
Maneuvers: 10-17 maneuvers of varied power.
Combos: The character will probably have 3-4 combos, most or all of which will be dizzy combos.
Chi: 5-8
Willpower: 6-10
Health: 15

Rank 1
Physical Stats: Usualy 10-11 dots total, no Attribute over 5
Techniques: 7 to 9 dots total, no Technique over 3
Maneuvers: Usualy 4 maneuvers which don't require other maneuvers as requirements and are avalible to low-technique characters (make sure they meet these Maneuver requirements!).
Combos: A two-maneuver dizzy combo is common. If the character doesn't have this combonation, adding another simple maneuver to his list is approriate.
Chi: 1-4
Willpower: 3-6
Health: 10-12

Rank 2
Physical Stats: Usualy 10-11 dots total, no Attribute over 5
Techniques: 7 to 9 dots total, no Technique over 3
Maneuvers: Usualy 4 maneuvers which don't require other maneuvers as requirements and are avalible to low-technique characters (make sure they meet these Maneuver requirements!).
Combos: A two-maneuver dizzy combo is common. If the character doesn't have this combonation, adding another simple maneuver to his list is approriate.
Chi: 3-4
Willpower: 4-6
Health: 10-12

Rank 3
Physical Stats: Usualy 10-12 dots total, no Attribute over 5
Techniques: 12-14 dots total, no Technique over 4
Maneuvers: 5-8 maneuvers of varied power, or 9 maneuvers if the character has no combos
Combos: The character will probably have 2 combos, probably all dizzy combos.
Chi: 4-5
Willpower: 4-6
Health: 10-12

Rank 4
Physical Stats: Usualy 10-12 dots total, no Attribute over 5
Techniques: 13-18 dots total, no Technique over 5, rarely a Technique above 4
Maneuvers: 5-9 maneuvers of varied power.
Combos: The character will probably have 2-3 combos, some of which will be dizzy combos.
Chi: 4-6
Willpower: 4-8
Health: 10-14

Rank 5
Physical Stats: Usualy 10-12 dots total, no Attribute over 5
Techniques: 14-21 dots total, no Technique over 5
Maneuvers: 6-9 maneuvers of varied power
Combos: The character will probably have 2-3 combos, some of which will be dizzy combos.
Chi: 4-6
Willpower: 4-8
Health: 10-14, but usualy 12 or higher

Rank 6
Physical Stats: Usualy 13-14 dots total, no Attribute over 5
Techniques: 14-21 dots total, no Technique over 5
Maneuvers: 9-10 maneuvers of varied power.
Combos: The character will probably have 2-3 combos, some of which will be dizzy combos.
Chi: 4-6
Willpower: 4-8
Health: 12-17, but usualy around 14

Rank 7
Physical Stats: Usualy 13-15 dots total, no Attribute over 6
Techniques: 17-21 dots total, no Technique over 6
Maneuvers: 11-12 maneuvers of varied power.
Combos: The character will probably have 2-3 combos, all of which will be dizzy combos.
Chi: 4-6
Willpower: 6-8
Health: 14-17

Rank 8
Physical Stats: Usualy 13-15 dots total, no Attribute over 6
Techniques: 17-25 dots total, no Technique over 6
Maneuvers: 13-17 maneuvers of varied power.
Combos: The character will probably have two combos, most or all of which will be dizzy combos.
Chi: 6-8
Willpower: 6-8
Health: 12-19, usualy around 15

Rank 9
Physical Stats: Usualy 15-17 dots total, no Attribute over 6
Techniques: 19-25 dots total, no Technique over 6
Maneuvers: 13-17 maneuvers of varied power.
Combos: The character will probably have two combos, most or all of which will be dizzy combos.
Chi: 8-9
Willpower: 7-9
Health: 12-19, usualy around 18

WORLD WARRIOR
Physical Stats: Usualy 15-19 dots total, no Attribute over 7
Techniques: 25-30 dots total, no Technique over 7
Maneuvers: 10-18 maneuvers of varied power.
Combos: The character will probably have 3-4 combos, most or all of which will be dizzy combos.
Chi: 4-10
Willpower: 8-10
Health: 20

THE MODIFIERS

Cybernetics
 There are no major changes for a cybernetic character. Remember, however, that thier Mental scores wil be slightly greater than average, and that thier Social score will be lower than average.

Animal Hybirds
 Once the Storyteller has decided upon the Physical statistics for an animal hybird, add 2 dots to Physical Attributes, and 1 dot to Athletics. Thier social and mental Attributes will be less than average, and they receive the normal Animal Hybird Basic Attacks (that use the animal hybird background as thier Technique as stated in those rules).

 
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