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Sword Fighting

Role-Playing Games > Street Fighter > New Fighting Styles

Sword Fighting
The art of fighting with a bladed weapon is practiced by many martial art forms. Hsing-Yi Chaun, Pakua and Kuntao teach the use of the broadsword, Kendo-Kenjutsu, Kuk Sool Wan and Ninjitsu teach the use of the Katana, some Special Forces teachers apply the use of a machete to their training. Pentjak Silat masters often make their students learn the shortsword. Each  Ryu student learn the use of the Tonfa, and some styles of Kung Fu teach various swordsmanship skills. Of course, Jeet Kune Do students normally concentrate on their physical skills over that of blades, but it is not unheard of to see a practitioner of this art wielding a sword. Then of course comes Classic Swordsmanship, practiced by the knights of old, and still practiced by a rare few today.
Swords come in all shape and fashion across the world. The broadsword, the Katana, the Jiann, the samari's wakizashi, and the Indian Katar, to name a few. However, for purposes of this system, all practitioners that learn of these more-or-less similar weapons are learning the art of Swordsmanship. These fighters use their blades to fight along with their hand-to-hand martial art style, if any.
The practitioners of Swordsmanship are capable of devastating strikes when they possess their weapon. Their greatest weakness is that if they are disarmed and have no other hand-to-hand or weak hand-to-hand training, they are easy targets. The greatest benefit is that a multitude of techniques are not needed to become a deadly student of Swordsmanship, just a constant training of the different attack and defense forms.
For anyone who has a technique rating in Swords, the following maneuvers are available to learn in addition to the basic maneuvers listed in the Contenders book.
Swordfighting may be learned as a style also, with the practitioner only focusing on the following maneuvers (and of course, other maneuvers with a listing for "any" in their Power Point ratings).
Initial Chi: 2
Initial Willpower: 5
Preferred Weapons: Any weapon using the "sword" technique, except saber-fencing or rapier.

SOWRDSMANSHIP MANEUVERS

At any place where "proper weapon technique" is used, the character must possess one of the weapon techniques listed in the Power Points area of the weapon maneuver description. If a character has more than one of the following weapons and learns a maneuver, he must specify which weapon the maneuver applies to. For example, a character learning Air Throw, Weapon could learn Air Throw, Weapon (whip), Air Throw, Weapon (chain), or Air Throw, Weapon (staff). Of course, the character could come back at a later time and learn the same maneuver for a different weapon.

Air Hurricane Strike
Weapon Maneuver
To Learn: Jump athletics 1 and Hurricane Strike proper weapon technique 4, Athletics 3 must first be learned, but not necessarily in that order, then Air Hurricane Strike proper weapon technique 4, athletics 3, jump, hurricane strike
Power Points: Paired swords, sword, chain/whip, spear, flail, rapier, staff, ax, nunckaku 2
Description: The fighter leaps up, then breaks into a hurricane strike

Backflip Strike
Weapon Maneuver
To Learn: Proper weapon technique 2, athletics 2
Power Points: Any (except archery, thrown weapons, and garrote) 3
Description: The fighter attacks and then leaps away

Dashing Strike
Weapon Maneuver
To Learn: Proper weapon technique 4, athletics 1. Then the fighter may move on to learn Dashing Upper Strike proper weapon technique 4, athletics 1, dashing strike
Description: The fighter runs up to an opponent and strikes him quickly and powerfully
Power Points: Paired swords, sword, knife, club, spear, flail, rapier, staff, ax 2

Dashing Upper Strike
Weapon Maneuver
To Learn: First, the fighter learns Dashing Strike proper weapon technique 4, athletics 1. Then the fighter may move on to learn Dashing Upper Strike proper weapon technique 4, athletics 1, dashing strike
Power Points: Paired swords, sword, knife, club, spear, flail, rapier, staff, ax 2
Description: The fighter dashes across to his opponent and delivers a powerful upper-motion strike with his weapon

Deflecting Strike
Weapon Maneuver
To Learn: Weapon Defense block 2 or proper weapon technique 2, then Deflecting Strike block 3, proper weapon technique 1
Power Points: Paired swords, sword, knife (requires a weapon technique of 5), club, spear, rapier, staff, ax 2
Description: The fighter deflects an attacker's weapon attack with his own weapon attack

Double Dread Strike
Weapon Maneuver
To learn: Double Hit Strike proper weapon technique 2, then Double Dread Strike proper weapon technique 3
Power Points: Paired swords 1, sword, knife, club, thrown weapons, chain/whip, spear, flail, rapier, staff, ax, nunkaku 4
Description: A quick attack followed by a spinning, powerful attack

Double Hit Strike
Weapon Maneuver
To learn: Proper weapon technique 2. Some fighters continue on to learn Double Dread Strike proper weapon technique 3, or Lightning Strike proper weapon technique 4
Power Points: Paired swords 1, sword, knife, club, thrown weapons, chain/whip, spear, flail, rapier, staff, ax, nunkaku 2
Description: The fighter attacks twice, once high and once low

Dragon Sword
Weapon Maneuver
To Learn: Jump athletics 1, then Dragon Weapon Strike proper weapon technique 5, focus 4
Power Points: Sword 5
Description: The fighter calls upon mystical forces to attack with a weapon that flames with Chi energy

Electric Weapon
Weapon Maneuver
To Learn: Proper weapon technique 1, focus
Power Points: Any weapon 3
Description: The fighter's weapon blazes with electricity for a brief moment, adding damage to an attack

Energy Reflection, Weapon
Weapon Maneuver
To Learn: Missile Reflection, Weapon proper weapon technique 4, then Energy Reflection, Weapon proper weapon technique 4, focus 4
Description:The fighter uses mystical power to catch and return energy attacks
Power Points: Paired swords, sword, club, staff 3, nunckaku 4

Feint Weapon Attack (New Maneuver) The fighter tricks his opponent into thinking he was going to make another move
Weapon Maneuver
To learn: Proper weapon technique 1
Power Points: Any except archery, garrote 2

Flaming Dragon Sword
Weapon Maneuver
To Learn: Power Upper Strike proper weapon technique 1 and Jump athletics 1 must be learned first, but not necessarily in that order, then Dragon Sword sword 4. The fighter may then learn the Flaming Dragon Sword sword 5, focus 2
Description: A Chi boosted Dragon Sword attack. Causes the sword and any struck by it to ignite
Power Points: Sword 5

Flying Strike
Weapon Maneuver
To learn: First the fighter learns Jump athletics 1. Then he moves on to learn Flying Punch athletics 4, proper weapon technique 3, focus 3, jump
Power Points: Paired swords, sword, knife, club, thrown weapons, spear, flail, rapier, staff, ax, nunckaku 3
Description: The fighter leaps (flies?) up and behind, delivering a strike to the victim's back

Head Splitter Hold
Weapon Maneuver
To Learn: Grab 2, proper weapon technique 1
Power Points: Paired swords, sword, club, ax, nunckaku 2
Description: The fighter grabs a victims face or head, pulls down, and starts pummeling him with the end of the weapon, the base of a club or pommel of a sword, for example.

Hurricane Strike
Weapon Maneuver
To Learn: Proper weapon technique 4, athletics 3. Most fighters continue on to learn Jump athletics 1, then Air Hurricane Kick proper weapon technique 4, athletics 3, jump, hurricane strike, if part of their style.
Power Points: Paired swords, sword, chain/whip, spear, flail, rapier, staff, ax, nunckaku 3
Description: The fighter becomes airborne, and kicks in repeating circles

Lightning Strike
Weapon Maneuver
To Learn: Double-Hit Strike proper weapon technique 2, then Lightning Strike proper weapon technique 4
Description: The fighter attacks with dozens of kicks in a flash of only a second or two
Power Points: Paired swords 1, sword, knife, club, thrown weapons, chain/whip, spear, flail, rapier, staff, ax, nunkaku 5

Missile Reflection, Weapon
Weapon Maneuver
To Learn: Proper weapon technique 4. Rare fighters continue on to Energy Reflection proper weapon technique 4, focus 4
Power Points: Paired swords, sword, club, staff 2, nunckaku 3
Description: The fighter can catch knives and arrows, and similar weapons, used against him
System: The fighter must roll Dexterity (difficulty 6) to deflect missiles. Simple objects like knives and throwing stars require 1 success. Faster weapons such as arrows and slingshot stones require 2 successes. Bullets require 3 successes. Gunfire cannot be reflected in this manner unless the Storyteller allows it in a high moment of drama. Any amount of missiles can be reflected in a single turn.
Modifiers: Cost; none, speed; +3, damage: None, move -1

Overhead Strike
Weapon Maneuver
To Learn: First the fighter learns Jump athletics 1, then Overhead Strike proper weapon technique 2, jump
Power Points: Sword, club, staff, ax 2, paired swords 3
Description: The fighter jumps into the air, bringing his weapon over his head and then down onto his target

Power Upper Strike
Weapon Maneuver
To Learn: Proper weapon technique 1
Power Points: Sword, club, spear, staff, ax 1
Description: A powerful punch using the momentum of the entire body forced upward

Shockwave, Weapon
Weapon Maneuver
To Learn: Proper weapon technique 4, focus 2
Power Points: Club 2, sword 3
Description: The fighter strikes the ground causing a minor earthquake!

Speed Draw*
Weapon Maneuver
To learn: Proper Weapon Technique 1 Power Points: Paired swords, sword, knife, archery, thrown weapons, flail, rapier, firearms
Description: In a blinding flash of speed, the fighter draws his weapon and attacks.
System: If not used in a combo, the fighter gains +1 to a weapon maneuver's Speed after he uses a Maneuver that does not require the weapon. If he uses Speed Draw as part of a combo, and the combo takes place after a Maneuver that does not require the weapon, the first attack of the Combo that does require the weapon gains +3 to speed! The Speed Draw must be declared at the beginning of the attack or combo, and the Willpower is lost whether or not the attack or combo is successful.
Modifiers: Cost: 1 willpower, speed see above, damage none, move as maneuvers used in conjunction

Spinning Back Strike
Weapon Maneuver
To learn: Proper weapon technique 2
Power Points: Rapier, nunckaku, staff 1, paired swords, sword, spear, ax 2
Description: The fighter whirls around in a 180 degree spin and attacks

Weapon Combo Kick
Weapon Maneuver
To learn: Proper weapon technique 2, kick 1
Power Points: Paired swords, rapier, staff 1, sword, club, spear, flail, ax 2
Description: The fighter pulls back, then lashes out with two strikes of his weapon and a kick

Weapon Defense
Weapon Maneuver
To Learn: Proper weapon technique 2 or Block 2 - does not require both. If the fighter knows his proper weapon technique the fighter might continue on to Deflecting Strike block 3, proper weapon technique 1
Power Points: Any 1
Description: The fighter takes his chances, concentrating on parrying only weapon attacks

 
 
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