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Psychic

Role-Playing Games > Street Fighter > New Backgrounds

Psychic
In the ring and without, new people have begun to appear. These people, called Psychics, seem to have great powers of the mind. They can communicate without words, they can read the thoughts of their opponents, and some can use their mental powers to perform fantastic feats. Some are not fighters - indeed, psychics that can read minds make great managers to Street Fighters. Some believe they are mutants, others think they have reached a higher mind level.

PLAYERS AS PSYCHICS
Psychic characters will be searching for a way to enlighten their mental state by practicing a martial art, and how to learn to concentrate and remain calm by fighting in the ring.

Special Benefits
A Psychic may learn any of the following Maneuvers as long as his Psychic background is equal to or greater than any listed Focus or special Background requirement. They always pay the highest cost listed.

Psychics begin character creation with +2 Chi, and +1 Willpower.

Special Weaknesses
Psychics are beings of mental, not physical power. Psychics may not have Physical as their Primary Attributes.

PSYCHIC MANEUVERS

Balance (pg. 91) The character maintains perfect balance by using Chi energies
Focus Maneuver
To learn: Focus 4
Power Points: Ninjitsu, wu shu, tai chi chaun 2, kabaddi, kung fu, baraquah, lua, silat 3, shotokan karate, Capoeira 4

Blind (sos 50) The practitioner causes blindness in all nearby opponents
Focus Maneuver
To Learn: Focus 3
Power Points: Ler Drit, Kabaddi 5
Note: This power works a little differently from the one listed in the Secrets of Shadoloo book. If the victim is blinded, he will be blinded for one turn as usual. However, at the beginning of the next turn, and each turn thereafter, the victim may add a +2 to his intelligence for purposes of breaking the Blindness. (+2 the second turn, +4 the third, etc.). This power will only affect one victim of the player's choice within the normal range.

Chi Push (con 115) The practitioner uses Chi energy to move or damage an object
Focus Maneuver
To learn: First, the practitioner must learn Chi Kung Healing focus 4. Then he may learn Chi Push focus 4, Chi Kung Healing
Power Points: Baraquah (called baraquah push), kabaddi, kung fu, lua, native American wrestling, silat, tai chi chaun 5

Cobra Charm *(sf 127) The fighter exerts a hypnotic trance on a victim
Focus Maneuver
To Learn: Focus 2
Power Points: Kabaddi 2, ler drit, animal hybrid 3, any 4

Death's Visage (pg. 92) The fighter causes fear within an opponent
Focus Maneuver
To Learn: Focus 3
Power Points: Ninjitsu 3

Entrancing Cobra (pg. 94) The fighter attempts to confuse the victim with strange mystical powers
Focus Maneuver
To Learn: Focus 2
Power Points: Ninjitsu 4

Ghost Form (sf 127) The practitioner can turn his body insubstantial !
Focus Maneuver
To Learn: Focus 5 Note that while this maneuver does not require others, it is difficult to learn
Power Points: Kabaddi, native American wrestling, aikido, baraquah, lua, tai chi chaun 5

Heal (pg. 95) The elemental has the mystical ability to create a healing aura
Focus Maneuver
To Learn: Focus 3, elemental (or other special) background 3
Power Points: Elemental (all) 4

Levitation (con 115) The fighter can fly or levitate by using his inner power
Focus Maneuver
To Learn: Focus 5 Levitation is incredibly difficult to master.
Power Points: Baraquah, kabaddi 3, kung fu, lua, shotokan karate, silat, tai chi chaun, wu shu 4

Mind Control (sos 29) The fighter takes over the mind of his opponent
Focus Maneuver
To Learn: This is an incredible maneuver, and learning it can take years. First, the practitioner must learn Psychic Vise focus 4, and Mind Reading focus 4, telepathy (telepathy requires focus 3). He may learn Psychic Vise and Telepathy/Mind Reading in any order. Then he is finally prepared to learn Mind Control focus 5, psychic vise, mind control
Power Points: Ler drit 5
Note: This is an act of great dishonor - only non-player character should be allowed this maneuver.

Mind Reading (sf 129) The fighter can read the thoughts of his opponent, possibly predicting moves
Focus Maneuver
To Learn: First the character must learn Telepathy focus 3, then Mind Reading focus 4, telepathy
Power Points: Kabaddi, ler drit, aikido, baraquah, lua, silat 3, any 4

Psychic Rage (sos 29) The fighter uses mind manipulation to push the victim into fits of anger and rage
Focus Maneuver
To Learn: Focus 3
Power Points: Ler drit 3

Psychic Vise (sos 30) This fearsome power strips an opponent of his willpower, weakening him and his resolve
Focus Maneuver
To Learn: Focus 4
Power Points: Ler drit 4, kabaddi 5

Psychokenetic Channeling *(sos 30) The fighter summons great Chi energy to add to an attack's power
Focus Maneuver
To Learn: Focus 3
Power Points: Ler drit 3, aikido, baraquah, silat 4, any 5

Push (pg. 98) The attacker mystically pushes a victim away, usually with a gust of wind
Focus Maneuver
To Learn: First, the practitioner must learn Air Blast punch 1, focus 2, elemental 2. He may then move on to learn Push focus 3, elemental 3, air blast
Power Points: Elemental (air) 4

Regeneration (sf 129) The character can instantly heal himself with a moment of concentration
Focus Maneuver
To learn: Focus 3
Power Points: Kabaddi, baraquah 1, kung fu, native American wrestling, ler drit, animal hybrid, aikido, lua, silat 2, any 3
System: When using this power, a fighter stops moving for a turn to focus his Chi. The fighter may then spend points of Chi to restore lost Health levels. Each Chi point spent enables the fighter to regain one health level. In one turn, a character can restore a number of health levels equal to his focus rating.
Modifiers: Cost: See description above, speed +0, damage: None, move: None

Sakki (pg. 98) The character can sense danger specifically aimed at himself, but not others
Focus Maneuver
To Learn: Focus 5 This maneuver requires no others, but is difficult to master.
Power Points: Ninjitsu 3.

Telepathy (sf 130) The character can communicate by thinking
Focus Maneuver
To Learn: Focus 3 Some practitioners continue to learn Mind Reading focus 4, telepathy
Power Points: Ler drit, kabaddi, aikido, baraquah, tai chi chaun 2, any 3

Zen No Mind *(sf 131) The character waits, and then chooses between three pre-chosen maneuvers
Focus Maneuver
To Learn: Focus 3
Power Points: Tai chi chaun 2, kung fu, Thai kickboxing, ninjitsu, aikido, baraquah (called No Ego), jeet kune do, ju jitsu, silat 3, any 4

 
 
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