Also known as “Mal” or “Captain Tight Pants”
“Ah, hell, Shepherd, I ain't looking for help from on high. That's a long wait for a train don't come.”
GURPS 3rd Edition Character
400 Character Points
Human male somewhere between the ages of 31 to 49. Dark haired and handsome.
Strength: 14, Intelligence: 13 , Dexterity: 14, Health: 11 [100 points] Thrust/Kick 1d (punch 1D-
Alertness +2 [10), Charisma +2 , Combat Reflexes (+1 active defenses, +1 to fast‐draw skills, +2 fright, never freeze. Your side gets +1 initiative, +2 if you are the leader, +6 to recover from mental stun) , 20 Contacts (Basic, Fairly often, Usually Reliable) , Cool (+1 to fright checks) , Courtesy Rank (former Sargent) 1 (was promoted to Captain briefly at the end of the war out of desperation for leaders) , Danger Sense , Daredevil , Fearlessness +3 , Fit (recover Fatigue double rate*) , Ship Owner* (Serenity, a 03-
* Ship owners receive a free level of Status, not cumulative with that gained from Merchant Rank 5 (Captain) or Wealth. They also receive free Courtesy Rank 5 (Captain or Owner).
Bad Reputation -
Was in the War (battles of Du-
Mal was raised by his mother and "about 40 hands" on a ranch on the planet Shadow. Though Mal usually seems more practical than intellectual, he occasionally surprises his friends by displaying familiarity with disparate literature varying from the works of Xiang Yu to poems by Samuel Taylor Coleridge, though he has no idea "who" Mona Lisa is.
Weapons and Equipment
Moses Brothers Self-
The weapon featured two distinct firing systems, a newtech Gauss/Coilgun carriage and a conventional hammer based firing system. The default for the gun was Gauss mode but the switch over to certain conventional shells was immediate. The Gauss Carriage was powered by a hefty battery in the guns handle. This led to one of the weapons drawbacks, weight.
The primary ammunition was NEWTECH Gauss Quadloads favored both for their punch and small size. The unique aspects of Gauss firing allowed for multiple shots to be carried in a single case.
If the weapon was used in gauss mode, the ammunition was smaller and packed much more of a punch. In addition, due to the lack of necessary casing, the gun could carry more of this type of ammunition. However, the ammunition is expensive.
Gauss Mode: Ammo 30; damage 5D (crushing), snapshot 9, accuracy 8, one half damage 50, maximum 200, weight 5, rate of fire 3 (not automatic), strength required 8, recoil -
Standard Ammo Mode: Ammo 20; damage is 3D (crushing), otherwise identical to gauss mode
Armor: Browncoat (PD 3, DR 25, 20 lbs.). Standard coat worn by military personnel of the Independents. It protects the back, arms, and will sometimes protect the chest and legs area (roll d6 -
Written by J. Scott Pittman
Any artwork used is not property of J. Scott Pittman and is used without permission; the use of the artwork is not a challenge to the rights of the art and is not used with the intention of making any monetary profit. Join us at GURPS 3rd Edition on Facebook!