Street Fighter Multiple Style System (A second system)
One of the few problems with Street Fighter: The Storytelling Game is the fact that characters, like in the video game, are limited to one style of fighting. That's fine for video games, but players, sooner or later, will want their characters to learn more than one trick from various Styles. This system is a suggestion on how to handle such situations.
First, we must take a look at what the character wants to do, but what he has been doing, while learning his first Style. He has been learning the Maneuvers of that Style, all of which begin with basic Techniques of the Style. These Techniques are not the same from Style to Style. Even minor diffrences would keep a fighter from using the skills he has gained to learn Maneuvers from other Styles. Learning to punch in boxing is very diffrent from learning to punch in Ninjitsu, for example.
Learning a new Style is a long and hard road, just as in real life. It is, after all, much easier to keep practicing the same Style as it is to keep practice with that Style and learn another, or even to simply forget the old Style and start fresh.
LEARNING A NEW STYLE
When a character begins to learn a new Style, he lists a new set of Techniques on his character sheet, exactly the same as the original Techniques listed in the Street Fighter game (Punch, Kick, Block, Grab, Athletics and Focus), all of which have a rating of 0. This new Style should be noted as the Style the character is attempting to learn. The old Style should be noted in the correct area also, to avoid confusion.
A character cannot choose Jeet Kune Do as a new, second Style. Instead, he follows the normal rules for Jeet Kune Do. Also, characters that have Jeet Kune Do as their original Style cannot choose a second Style (see below for more detail).
All Maneuvers learned so far are placed in a seperate area of the character sheet (or on a seperate page) and marked as being from the first Style that the character learned.
The character is now ready to learn a new Style, and may purchase one dot in any Technique, for the normal cost. He has just begun to develop his new Style by learning some of it's basic Techniques. The character gains a new set of Basic Maneuvers using the techniques of his new Style as well.
LEARNING ADDITIONAL TECHNIQUES AND MANEUVERS
The character from this point on learns Techniques and Maneuvers seperately for the two Styles. Maneuvers from one Style cannot be used to learn Maneuvers for the other. For example, if a character wants to learn Dragon Punch for his new Style of Shotokan Karate, he must ignore the fact that he has the Power Uppercut Maneuver from Boxing. Boxing is totaly diffrent from Shotokan Karate, and the character must learn power Uppercut again, this time for Shotokan karate, before he can move on to Dragon Punch.
When a character uses any Maneuver, he uses the Techniques from the Style the Maneuver was learned from. If he simply is using a Technique (such as when an opponent's Maneuver is limited by the character's Block Technique), he may choose the higher of the seperate sets of Techniques he knows.
JEET KUNE DO AND MULTIPLE STYLES
Of course, Jeet Kune Do (from Contenders) throws a small wrench into this system, as it allows a character to purchase Maneuvers outside Jeet Kune Do, and Jeet Kune Do is sometimes learned after the study of a former Style.
Because Jeet Kune Do is the teaching of techniques that allow a character to "use what works", a character with this Style is not allowed to have multiple Styles -
EVEN MORE STYLES
Of course, the character can continue to learn even more Styles in this manner, learning three, four, or even more Styles. Each new Style will be "seperate" as mentioned above. It is very rare for any fighter to master more than two Styles.