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Chin Na

Role-Playing Games > Street Fighter > New Fighting Styles

Chin Na

This style focuses on pressure points. It's origin is one of the earliest of the martial art forms, and was taught in the Shaolin Temple. The students learn all about the human body, but with the purpose of stunning, numbing and killing a foe.
The main emphasis of Chin Na is locks and holds, but punches and kicks are also taught. To grapple with a Chin Na master is to invite defeat. Note that although this style might seem ruthless, the teacher of this style do not think so, as in their view to cause pain and subdue an opponent is much better than killing him.
Initial Chi: 4
Initial Willpower: 3
Preferred Weapons: None

PUNCH

Boshi - Ken/Thumb Drive (pg 83) The fighter uses his thumb to attack nerve clusters
Punch Maneuver
To Learn: First, the fighter learns Shikan-Ken punch 2, then he moves on to Boshi-Ken punch 3, shikan-ken
Power Points: Chin Na 2

Dim Mak (sf 107) The practitioner can disrupt the flow of Chi, causing damage, disease and other misery
Punch Maneuver
To Learn: Chi Kung Healing focus 4, then Dim Mak punch 4
Power Points: Chin Na 4

Monkey Grab Punch *(sf 109) The fighter pulls the opponents guard arm away and delivers a quick punch
Punch Maneuver
To Learn: Punch 1, grab 1
Power Points: Chin Na 1

Shikan - Ken/Ninja Knuckle Fist (pg 84) The fighter strikes with the upper knuckles of the hand
Punch Maneuver
To Learn:punch 2
Power Points: Chin Na 4

KICK

Foot Sweep *(sf 113) An attack intended to bring an opponent crashing to the ground
Kick Maneuver
To Learn: Kick 2. Most continue on to learn spinning foot sweep kick 2, athletics 1
Power Points: Chin Na 1

Wounded Knee*(sf 115) the fighter kicks the victims feoral nerve in the shin, making it difficult to use the leg
Kick Maneuver
To Learn: Kick 3
Power Points: Chin Na 2

BLOCK

GRAB

Air Throw* (sf 117) The fighter leaps into the air and catches an aerial opponent, smashing him downward
Grab Maneuver
To learn: First, the fighter must learn Throw grab 1 and Jump athletics 1, in any order. Then the fighter may learn Air Throw grab 2, athletics 1
Power Points: Chin Na 2

Back Roll Throw* (sf 118) The fighter grabs the victim and rolls over, throwing the victim behind him
Grab Maneuver
To Learn: First the fighter must learn Throw grab 1, then he may learn Back Roll Throw grab 2, kick 1, athletics 1, throw Power Points: Chin Na 1

Disengage* (pg 86) Enables the fighter to extract himself from an opponent's grip
Grab Maneuver
To Learn: Grab 2, athletics 2
Power Points: Chin Na 1

Dislocate Limb (pg 87) The fighter pulls an arm out of it's socket
Grab Maneuver
To Learn: Grab 3, kick 2, athletics 1
Power Points: Chin Na 2

Grappling Defense *(sf 119) Simulates the knowledge of hold escapes and counters
Grab Maneuver
To Learn: Grab 4
Power Points: Chin Na 3

Improved Pin *(con 114) The fighter performs a highly skilled Pin on an opponent, immobilizing him
Grab Maneuver
To Learn: First the fighter learns Pin grab 2, then Improved Pin grab 3, athletics 2, pin
Power Points: Chin Na 4

Iron Claw (sf 119) The fighter grabs the face of the opponent while holding him, and begins to squeeze...
Grab Maneuver
To Learn: Grab 5 note that while this maneuver requires no other maneuvers, it is quite difficult to learn.
Power Points: Chin Na 4

Pin*(con 114) The fighter attempts to pin his foe to the ground
Grab Maneuver
To Learn: Grab 2
Power Points: Chin Na 3

ATHLETICS

Drunken Monkey Roll (sf 123) An evasive maneuver used to avoid attack
Athletics Maneuver
To Learn: Athletics 2
Power Points: Chin Na2

FOCUS

Chi Kung Healing (sf 126) The practitioner uses mystical energy to heal
Focus Maneuver
To learn: Focus 4
Power Points: Chin Na 3



 
 
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