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Cat People

GURPS Characters > Heroic Fantasy > Men and Monsters

Cat Person Forest Warrior (112 points)
Speed 6, Attack 14 (bow), Damage 1d (bow)
Attack 15 (shortsword), Damage 1d-1 (shortsword)
Parry Parry 9 (sword), Dodge 8, Move 6/12 (in straight line)*
Damage Resistance 2 (leather), Hit Points 10

Attributes: Strength 9 [-10]; Dexterity 14 [45]; Health 10 [0], Intelligence 10 [0] total:35
Advantages: Acute Hearing, Taste and Smell +4 [16], Fit [5], Discriminatory Smell [15], Night Vision [10], Claws (+2 damage) [15], Sharp Teeth (cutting damage based on strength) [5], Hyper-Reflexes [15], Super-Jump 1 [10], Super-Running 1 (limitation: cannot take any other action when using this ability, and cannot be holding any item -50%) [10], Thin Fur [0] total: 101 -74 +50
Disadvantages: Unnatural Features (Cat-like tail, teeth, fur, etc.) [-5], Curious [-5], Edgy [-5], Distractible [-5], Phobia (Dogs/Wolves) [-5], Phobia (Water) [-10], Stubbornness [-5], Odius Personal Habits (licking self, coughing up hairballs) [-5], Extra Sleep (+2 hours) [-10], Light Sleeper [-5], Accelerated Aging [-10]
Quirks: Hisses and hair stands up when surprised, loves to eat fish, purrs when happy, loves milk
Skills: Animal Handling (M/H) [2] 9; Area Knowledge (Home Area) (M/E) [2] 11; Bow (P/H) [4] 14; Brawling (P/E) [2] 15; Shortsword (P/A) [4] 15; Climbing (P/A) [2] 15; Cooking (M/E) [1] 10; Fast-Draw (Knife) (P/E) [2] 15; Fast-Draw (One-Handed Sword) (P/E) [2] 15; First Aid (M/E) [2] 11; Fishing (M/E) [2] 11; Hiking (P/A) [2] 14; Jumping (P/E) [2] 15; Knife (P/E) [2] 15; Language (Elvish) (M/A) [2] 10; Poisons (Specialty, Animal Venom) (M/H) [1] 14; Riding (P/A) [2] 14; Stealth (P/A) [4] 15; Survival (Forest) (M/A) [4] 11; Swimming (P/E) [2] 15; Tracking (M/A) [4] 11 (15 with racial bonus)
Combat Scores
Perception: Sight 10, Hearing/Taste/Smell 14, with Discriminatory Smell and Night Vision
Fright: 9
Initiative: 6
Basic Damage: Thrust 1d-2, Swing 1d-1
Attack (Brawling) Skill 15, Damage 1d (with claws)
Attack (Shortsword) Skill 15, Damage 1d-1 (cutting)
Attack (Large Knife) Skill 15, Damage 1d+1(cut), Range C or 1
Attack (Bow) Skill 14, Damage 1d (impaling), Accuracy 3, ROF 1/3, carries 10 arrows
Speed/Move: Speed: 6; Move: 6
Defenses: Parry 9 (shortsword + PD), Dodge: 8 (Dodge + Leather PD)
Hit Points: 10
Damage Resistance: Leather 2 – the armor is commonly worn over most of the body, with the exception of the face.
Equipment
Shortsword, Knife, Bow, Leather Armor (PD 2, DR 2)

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Cat People
Point Cost Total: 64
Physical: 126, Mental: -32, Special: -25, Quirks -5
GURPS 3rd Edition Template/Character by J. Scott Pittman
70 point character

Physical: Attributes (35 points)
Strength -1 [-10]; Dexterity +4 [45]; Health +0 [0]
Physical: Advantages (101 points)
Acute Hearing, Taste and Smell +4 [16], Fit [5], Discriminatory Smell [15], Night Vision [10], Claws (+2 damage) [15], Sharp Teeth (cutting damage based on strength) [5], Hyper-Reflexes [15], Super-Jump 1 [10], Super-Running 1 (limitation: cannot take any other action when using this ability, and cannot be holding any item -50%) [10], Thin Fur [0]
Physical: Disadvantages (-5)
Unnatural Features (Cat-like tail, teeth, fur, etc.) [-5], Odious Personal Habit (Licking self to clean, coughing up hairballs) [-5]
Physical: Racial Skills (0 points)
None

Mental: Attributes (0 points)
Intelligence +0 [0]
Mental: Advantages (0 points)
None
Mental: Disadvantages (-35)
Curious [-5], Edgy [-5], Distractible [-5], Phobia (Dogs and Wolves) [-5], Phobia (Water) [-10], Stubbornness [-5]
Mental: Racial Skills (3 points)
Tracking +3 [3]

Special (-25 points)
Extra Sleep (+2 hours) [-10], Light Sleeper [-5], Accelerated Aging [-10]

Racial Quirks (-5)
Hisses when surprised or angry, hair stands up hen surprised, purrs when happy, loves to eat fish, favorite drink is milk

Racial Language: None (Cat People generally speak the language from where they live)

Suggested Player-Character Options:
Poor, Uneducated, Extra Life, Quirk: Likes to sing

Background
The typical cat-person is a very fast but weaker character, best suited for dexterity-based activities. However, their speed makes them capable of wielding light weaponry with deadly quickness.




 
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