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Armor

Role-Playing Games > Street Fighter > Armor

Armor
Armor, while useful, is not in the true spirit of the Street Fighter. However, some fighters have taken to wearing armor in the rings that will let them. Outside the ring, armor has proven to be very useful to police officers, soldiers, and the like. However, most true Street Fighters disdain armor as dishonorable and cumbersome.

Armor comes in three types in the Street Fighter game -

LIGHT ARMOR
Light armor gives the user +1 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, Maneuvers that attack the eyes, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). The Storyteller should be the final judge on whether or not the armor will work Vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
Despite it's bonus, light armor causes the fighter to receive a -1 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.

MEDIUM ARMOR
Medium armor gives the user +2 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, Maneuvers that attack the eyes, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). The Storyteller should be the final judge on whether or not the armor will work Vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
Despite it's bonus, medium armor causes the fighter to receive a -2 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.

HEAVY ARMOR
Heavy armor gives the user +3 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). It will function against Maneuvers that affect the eyes (such as Eye Rake). The Storyteller should be the final judge on whether or not the armor will work Vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
Despite it's bonus, heavy armor causes the fighter to receive a -3 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.

Note that Athletics does not usually affect Speed - this is only in the case that a new maneuver calls for Athletics to be used as a modifier in calculating Speed.

 
 
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