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Angel/Demon

Role-Playing Games > Street Fighter > New Backgrounds

Angel/Demon
From the very beginning, man has always suspected there was a higher power than himself, and those who serve him. Most people in the world today believe there are angels and demons, forces of good and evil, serving higher powers and swaying the souls of men.
They are correct. For the most part, these servants simply stay invisible and intangible, never coming into the open for mankind to see. However, on very rare occasions, a higher-ranked servant might decide that there is a need to take a direct hand in the outcome of a certain situation, and a servant is sent with a physical body to the Earth. This servant gets one chance to complete his mission, there are no replacement bodies (forming again on this plane of existence would take many years).

These servants are powerful warriors. Demons, of course, love the thrill of combat and the chaos it brings. Angels almost never fight in the ring, but if their mission should lead them to need to team up with certain individuals who make a living in the circuit, they are ready and able to fight with the greatest warriors, if not altogether willing.

Players who wish to play such a character, be it angel or demon, require this special Background. The following list of powers are available for these characters, at the listed costs.
In addition, each dot of Angel or Demon allows the character to add 1 dot to Linguistics and each dot the character has over three adds 1 dot to Mysteries (1 dot bonus at a Background of 4, 2 dot bonus at a Background of 5).

The drawback to all these benefits is the rigid Focus these creatures possess. Any Focus power that one of these beings learn that is not on the lists below cost the character +1 power point more than listed. This applies to style maneuvers and those maneuvers with an "any" cost. These characters cannot learn Focus Maneuvers that do not fall within their style, an "any" power, or one of the lists below. Angels cannot learn Demon powers and Demons cannot learn Angel powers.

Angels will always choose the Path of Honor, Demons will always choose the Path of Glory.

ANGEL POWERS
Air Blast (pg. 91) The fighter fires a blast of air at an opponent
Focus Maneuver
To Learn / Training Notes: : First, the practitioner must learn Air Blast punch 1, focus 2, angel 2. He may then move on to learn Push focus 3, angel 3, air blast
and / or...
First, the character must learn Air Blast punch 1, focus 2, elemental 2. He is then ready to move on to Vacuum focus 3, elemental 4, Air Blast
Power Points: Angel 3

Balance (pg. 91) The character maintains perfect balance by using Chi energies
Focus Maneuver
To learn: Focus 4
Power Points: Angel 2

Chi Kung Healing (Angelic Healing)(sf 126) The practitioner uses mystical energy to heal
Focus Maneuver
To learn: Focus 4
Power Points: Angel 2

Chi Push (Holy Might)(con 115) The practitioner uses Chi energy to move or damage an object
Focus Maneuver
To learn: First, the practitioner must learn Chi Kung Healing focus 4. Then he may learn Chi Push focus 4, Chi Kung Healing
Power Points: Angel 5

Elemental Skin (Air Only) (pg. 93) The fighter can transform his body for a short time into an elemental form
Focus Maneuver
To Learn: Focus 2, angel 4
Power Points: Angel 5

Flight (pg. 95) The practitioner can create gusts of wind that he can ride upon
Focus Maneuver
To learn: First, the character must master Flight athletics 1, focus 2, angel 3, then he may move on to learn Lightness athletics 2, focus 3, angel 3, flight
Power Points: Angel 2

Ghost Form (Spirit Form) (sf 127) The practitioner can turn his body insubstantial !
Focus Maneuver
To Learn: Focus 5 Note that while this maneuver does not require others, it is difficult to learn
Power Points: Angel 5

Lightness (pg. 97) By mystically reducing his weight, the fighter jumps quicker and farther
Focus Maneuver
To Learn: First, the character must master Flight athletics 1, focus 2, angel 3, then he may move on to learn Lightness athletics 2, focus 3, angel 3, flight
Power Points: Angel 3

Mind Reading* (sf 129) The fighter can read the thoughts of his opponent, possibly predicting moves
Focus Maneuver
To Learn: First the character must learn Telepathy focus 3, then Mind Reading focus 4, telepathy
Power Points: Angel 3

Musical Accompaniment *(sf 129) Attuning himself to nearby music, the fighter gains bonuses from it
Focus Maneuver
To Learn: Focus 2
Power Points: Angel 1
Note: The angel must hear classical music, or music sung by a choir

Psychokenetic Channeling *(sos 30) The fighter summons great Chi energy to add to an attack's power
Focus Maneuver
To Learn: Focus 3
Power Points: Angel 4

Push (pg. 98) The attacker mystically pushes a victim away, usually with a gust of wind
Focus Maneuver
To Learn: First, the practitioner must learn Air Blast punch 1, focus 2, angel 2. He may then move on to learn Push focus 3, angel 3, air blast
Power Points: Angel 4

Regeneration (sf 129) The character can instantly heal himself with a moment of concentration
Focus Maneuver
To learn: Focus 3
Power Points: Angel 1

Sakki (Danger sense) (pg. 98) The character can sense danger specifically aimed at himself, but not others
Focus Maneuver
To Learn: Focus 5 This maneuver requires no others, but is difficult to master.
Power Points: Angel 3

Telepathy (sf 130) The character can communicate by thinking
Focus Maneuver
To Learn: Focus 3 Some practitioners continue to learn Mind Reading focus 4, telepathy
Power Points: Angel 2

Thunderclap (sf 130) The warrior can slam his hands together and make a wave of thunder
Focus Maneuver
To Learn: Focus 3, punch 1
Power Points: Angel 4
System: The thunderclap inflicts damage upon everyone within three hexes of the character. The damage is equal to Intelligence + Focus -3.
Modifiers: Cost; 1 chi, speed +0, damage -3, move; none

Yoga Teleport (Angel Teleport) (sf 131) The fighter can disappear and reappear in another location without physically traveling
Focus Maneuver
To learn: Focus 5 Although this maneuver requires no others, it is difficult to learn
Power Points: Angel 5

DEMON POWERS

Acid Breath *(sf 126) The fighter spews highly acidic liquid onto his opponent
Focus Maneuver
To Learn: Focus 3
Power Points: Demon 4

Cobra Charm *(Serpent Charm)(sf 127) The fighter exerts a hypnotic trance on a victim
Focus Maneuver
To Learn: Focus 2
Power Points: Demon 2

Death's Visage (Vision of Hell)(pg 92) The fighter causes fear within an opponent
Focus Maneuver
To Learn: Focus 3
Power Points: Demon 3

Elemental Skin (Fire Only) (pg 93) The fighter can transform his body for a short time into an elemental form
Focus Maneuver
To Learn: Focus 2, demon 4
Power Points: Demon 5

Entrancing Cobra (Eyes of the Serpent)(pg 94) The fighter attempts to confuse the victim with strange mystical powers
Focus Maneuver
To Learn: Focus 2
Power Points: Demon 4

Fire Strike (pg 94) The fighter shoots out a long stream of fire
Focus Maneuver
To Learn: First, the demon must learn Flaming Fist punch 1, focus 1, demon 2. He may then move on to Fire Strike focus 2, demon 3, flaming fist
Power Points: Demon 3

Fireball* (sf 127) The character can launch a ball of flame at a target
Focus Maneuver
To Learn: Focus 3
Power Points: Demon 3

Flaming Fist (pg. 95) The fighter's fists blaze with flame for a brief moment, adding damage to an attack
Focus Maneuver
To Learn: First, the demon must learn Flaming Fist punch 1, focus 1, demon 2. He may then move on to Fire Strike focus 2, demon 3, flaming fist
Power Points: Demon 2

Flight (pg. 95) The practitioner can create gusts of wind that he can ride upon
Focus Maneuver
To learn: First, the character must master Flight athletics 1, focus 2, demon 3, then he may move on to learn Lightness athletics 2, focus 3, demon 3, flight
Power Points: Elemental (air) 2

Flying Fireball (sf 127) The fighter has learned to leap up and launch a fireball at an opponent
Focus Maneuver
To learn: First the fighter must learn Jump athletics 1 and Fireball focus 3. He is then prepared to learn Flying Fireball focus 4, fireball, jump
Power Points: Demon 3

Ghost Form (The Hidden Form)(sf 127) The practitioner can turn his body insubstantial !
Focus Maneuver
To Learn: Focus 5 Note that while this maneuver does not require others, it is difficult to learn
Power Points: Demon 5

Heatwave (pg. 96) The character can increase the heat in an area, creating nausea
Focus Maneuver
To Learn: First, the character must learn Heatwave focus 2, demon (or other special) background 3. Then he is prepared to move on to Spontaneous Combustion focus 3, demon 4, Heatwave
Power Points: Demon 6

Improved Fireball (sf 128) A faster, more destructive version of the Fireball attack
Focus Maneuver
To Learn: First the fighter must learn Fireball focus 3, then Improved Fireball focus 5, fireball. Some fighters continue on to learn Inferno Strike focus 5, improved fireball
Power Points: Demon 4

Inferno Strike (sf 129) The fighter emits a boulder sized flaming projectile that devastates an entire area
Focus Maneuver
To Learn: First Fireball focus 3, then Improved Fireball focus 5, fireball, then Inferno Strike focus 5, improved fireball
Power Points: Demon 5

Leech (pg. 96) By touching his opponent, the character can transfer their life to himself
Focus Maneuver
To learn: Focus 3, grab 2
Power Points: Demon 4

Musical Accompaniment *(sf 129) Attuning himself to nearby music, the fighter gains bonuses from it
Focus Maneuver
To Learn: Focus 2
Power Points: Demon 1
Note: The Demon must have Heavy Metal, Gangsta Rap, or some other disturbing or dark, fast music to gain the bonuses from this maneuver.

Psychic Rage (sos 29) The fighter uses mind manipulation to push the victim into fits of anger and rage
Focus Maneuver
To Learn: Focus 3
Power Points: Demon 3

Regeneration (sf 129) The character can instantly heal himself with a moment of concentration
Focus Maneuver
To learn: Focus 3
Power Points: Demon 2

Repeating Fireball (sf 129) The fighter can launch multiple fireballs at opponents.
Focus Maneuver
To learn: First the character must learn Fireball focus 3. Then he may learn Repeating Fireball focus 5, fireball
Power Points: Any 4

Sakki (Dangersense)(pg 98) The character can sense danger specifically aimed at himself, but not others
Focus Maneuver
To Learn: Focus 5 This maneuver requires no others, but is difficult to master.
Power Points: Demon 3

Spontaneous Combustion (pg 99) The fighter can make opponents burst into flames
Focus Maneuver
To Learn: First, the character must learn Heatwave focus 2, demon (or other special) background 3. Then he is prepared to move on to Spontaneous Combustion focus 3, demon 4, Heatwave
Power Points: Demon 4

Telepathy (sf 130) The character can communicate by thinking
Focus Maneuver
To Learn: Focus 3
Power Points: Demon 2
Note: Although some styles allow it, Demons can never learn the Mind Reading or Mind Control Techniques sometimes learned with this maneuver.

Toughskin* (sf 130) The character can focus his Chi energy to become temporarily tougher
Focus Maneuver
To learn: Focus 2
Power Points: Demon 3

Venom (pg. 100) The character has fangs or some other way of inflicting a poisonous wound
Focus Maneuver
To Learn: Focus 2, athletics 2, grab 2 The character must also possess the Bite Basic Maneuvers through some means (usually the Demon Background).
Power Points: Demon 2

Yoga Flame (Demon Flame)(sf 131) The character can breathe out a deadly flame
Focus Maneuver
To learn: First the character must learn Fireball focus 3. Then he may continue to learn Yoga Flame focus 4, fireball
Power Points: Demon 3

Yoga Teleport (Demon Teleport)(sf 131) The fighter can disappear and reappear in another location without physically traveling
Focus Maneuver
To learn: Focus 5 Although this maneuver requires no others, it is difficult to learn
Power Points: Demon 5


 
 
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